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> > Yes indeed, and it could form a component of POV 4.
>
> How? What I am talking about is a framework for manipulating objects in
> C++ and outputing .pov files...nothing to do with POV-Ray itself. There
> is no reason it couldn't be done now and used with POV-Ray 3.1...
Of course it would be useful for 3.1, but by the time you've
done all the POV glue in C++, you're left with two things:
The parser, and the raytracing code. And really, it's
only the parser (and control of it) that differentiates
POV.
--
Nigel Stewart (nig### [at] nigelscom)
Research Student, Software Developer
Y2K is the new millenium for the mathematically challenged.
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